This week I have been mostly playing...

Steve C

Re: This week I have been mostly playing...

Postby Steve C » Mon May 15, 2017 5:04 am

I gave Blight of the Immortals a shot based on Ninety-Three's recommendation. It's got some great new ideas to keep the genre fresh and interesting the whole way through a game. The problem is that the not-new ideas are badly implemented.

I really like that every turn feels valuable. Endgame isn't just pressing 'end turn' a bunch of times. That is a great improvement over other games of this style. The big reward for being careful is the score at the end. A score which is then compared against everyone else who has ever played the game. That last part drops a big turd on my cake that spoils all the goodness of that mechanic. I don't care about online rankings nor multiplayer. For example the highscore got in the 70s somewhere. I got 59%. I try and keep in mind that 70 score 'is the best ever' and meh. Still feels like 59% is crappy. It feels like a pointless gold star sticker on schoolwork. Which is fine I guess but has the opposite effect when you find out someone else got a gold star sticker, a fuzzy bunny and happy face on their schoolwork. I'd rather not know. It's got a strange turn system that is in 'hours' but really is a fractional turn system that has nothing to do with time. 6 is default with every hour giving +/-1 to a pretty important resource. The map is a series of nodes and units have different movement speeds. It works together in a strange way that makes it not fun for me. I can't really say why though.

Basically it's a game with great bones, and terrible flesh. Add in the pay-to-win stuff on top, thin starter content (making it basically a demo) and along with an always-on internet connection and blah. It's a game I want to like but it stumbles and falls flat. I want a better studio to play it, steal all the good mechanic ideas and put it into a better game. It feels like a tiny team had a great design for best game of the year and then a spiky haired boss came in and said, "How can we make this into something ugly and disappointing to play?"
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4th Dimension

Re: This week I have been mostly playing...

Postby 4th Dimension » Mon May 15, 2017 6:26 am

A lot of PUBG long range unbelievable no scope sniping is probably down to the player having access to BIGGER screens, since I know ArmA is regulary played on those. And you kind of need them since you need to be able to figure out is that smudge at couple hundreds of meters away a crawling human or a bush and on 1080p screens that potential player is composed of not that many pixels.
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Ringwraith

Re: This week I have been mostly playing...

Postby Ringwraith » Mon May 15, 2017 10:50 am

Narratorway wrote:Just running back and forth to the people I need to talk to in order to progress the main story has had me collect some 30+ heads of the K9OUS (Canines of Unusual Size) that litter the place. I haven't even gotten into the town in the first section of the game!

*Just looked at the wiki and holy shit, the same engine was used for Neverwinter Nights...the first one!

The Outskirts have significantly more running around between the same few characters than later parts.
It doesn't start out very strong.
Although there's a particular swamp you might accidentally spend a lot of time in later, depending on how much stuff you picked up to do there at once.
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Wide And Nerdy

Re: This week I have been mostly playing...

Postby Wide And Nerdy » Mon May 15, 2017 12:55 pm

Ori and the Blind Forest is a pretty peaceful relaxing game. UNTIL IT ISN'T!!

The difficulty kind of snuck up on me. I'm at home jumping and shooting but then they give you this dash mechanic. Its kind of like the jump slash in the new Spectre of Torment (Shovel Knight DLC) where you get near an enemy and it gives you the option to slash through them. And you have to use this to boost your jump.

Only this game actually enforces Newton's Third law, kicking the enemy or projectile in the opposite. And when you reach the thing you want to dash against, you hold the Dash button, freezing the game, and you point in the direction you want to go but there's a pretty tight time limit. I think you have about 2 seconds to point.

So I hit a spot where you need to use the Dash mechanics to redirect a projectile upward snaking between platforms which you yourself have to ascend. You need to dash 180 degrees opposite of how you want the projectile to go, then dash towards as you ascend, snagging enemies and projectiles to dash boost your vertical ascent. Thankfully, there are a couple of redirect pipes and if you use them intelligently, you can get back ahead. But it was danged tricky. Thankfully, I'm an NES-era gamer so platformers are the type of game I have the most experience with so I don't suck at them.

However I'm playing on a handheld controller (because I always play platformers on a gamepad) but I don't have the experience probably a lot of people here have with precision direction on a gamepad (I'm guessing if I played shooters this way, that would help.)

The energy mechanic is kind of interesting. Your energy replenishes from specific crystals. The energy can be used to boost your attacks, create savepoints (which are also the only places you can level up and one of the ways you heal once you've leveled up enough), or open doors. You need to save up quite a bit of energy for doors. To get the bigger doors open, you need to survive long stretches without a save point or any use of a charge attack. But you need the charge attack to burst through certain barriers. So there's a lot of running around to harvest energy. Its Metroid-vania with a bit of its own spin.

Not that I'm complaining. Again, its a very pretty game and a lot of fun. Its interesting to have these kinds of reasons to gather and they unlock new stuff fairly regularly.

The ending of that level was fairly hilarious. In most games, once you beat the baddie and free the thingy, you get a little reward song and auto exit the level. In this game? You have to nearly flawlessly complete a long sequence of upward dash jumps through anchors, enemies, and projectiles and use your double jump as well to get up out of the tree before it floods. Thankfully, they automatically create a save point right before the waves start to rise and if you made it this far, the dash jumps aren't too hard but they're probably the hardest part of the level.
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dudecon
Location: Camarillo, CA. Paul Spooner IRL & blog comments
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Re: This week I have been mostly playing...

Postby dudecon » Mon May 15, 2017 5:39 pm

Dwarf Fortress, Adventurer mode. The combat descriptions make me really grateful to have a fully working set of arms and legs, and to never in my life have had to "gives in to pain" or see anything "sails off in a bloody arc". There's also something oddly calming about starting up a new game as a Crab-Man, walking down to the sea shore, and wrestling with a hermit crab for a day to become a legendary wrestler.
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Ringwraith

Re: This week I have been mostly playing...

Postby Ringwraith » Tue May 16, 2017 1:08 am

I feel it might be important to add as one of its side stories, Trails in the Sky the 3rd has decided to host a quick-fire quiz based on increasingly-obscure trivia from the three games for basically no reason.
It gets really hard, good grief, it starts doing things like asking about spell descriptions.
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SpammyV
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Re: This week I have been mostly playing...

Postby SpammyV » Tue May 16, 2017 2:01 am

So I'm looking and I'm not finding the dialog option in Stardew Valley where I barge into people's houses to announce my honorable intentions to do a woo on their daughter and to prove my worthiness according to the ancient ways.

CUE STAR TREK FIGHT MUSIC DUH DUH DAH DAH DAH DAH DAAAAAH DAHDAHDAH
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JadedDM

Re: This week I have been mostly playing...

Postby JadedDM » Tue May 16, 2017 2:57 am

SpammyV wrote:So I'm looking and I'm not finding the dialog option in Stardew Valley where I barge into people's houses to announce my honorable intentions to do a woo on their daughter and to prove my worthiness according to the ancient ways.

CUE STAR TREK FIGHT MUSIC DUH DUH DAH DAH DAH DAH DAAAAAH DAHDAHDAH

Who's the lucky lady? I wound up marrying Penny myself.
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SpammyV
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Re: This week I have been mostly playing...

Postby SpammyV » Tue May 16, 2017 3:03 am

There is no lucky lady yet they just keep saying something about calling the cops.

I can move on to my backup plan of "Fine if you won't go out with me I'LL JUST GO LIE DOWN ON THE TRAIN TRACKS AND WAIT."

Because I just don't understand why people wouldn't be into this farmer who only bounces out of being broke to drag himself down to the supply store and get more seeds.
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Humanoid

Re: This week I have been mostly playing...

Postby Humanoid » Tue May 16, 2017 3:11 am

I think only one parent even really mentions the idea of you marrying their offspring. And by "mentions", I mean unsubtly warns you off.

I actually married in the game just yesterday. Ever the romantic, I rolled a die to determine which poor soul would get stuck with me. Granted, it's my second playthrough (the first being single-player), and so I didn't really bother trying to roleplay this time around. The further I've gotten in this multiplayer campaign though, the weirder the glitches get, and stuff like clones of married villagers happen. At night, my sister finds that both our wives are in her bed. ( ͡° ͜ʖ ͡°)

I should mention too that in the multiplayer mod, while the number of hearts are tracked separately for each player, the romance status is shared - i.e. if one player gives a bouquet to a villager, said villager is now counted as being the romantic interest of both, and the greyed-out hearts are unlocked. I thus ended up with six girlfriends despite giving a bouquet to just one girl.

EDIT: You totally can get hit by a train. It's even non-lethal.

EDIT2: Now that I've played the game to "completion" on multiplayer, I can say that the only showstopping bug we encountered was the ice-fishing festival, which would just hang the game the moment actual fishing started. Just had to skip that festival by not visiting the forest.
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The Rocketeer

Re: This week I have been mostly playing...

Postby The Rocketeer » Tue May 16, 2017 3:27 am

Stuck breaking your back in the field, unlucky in love, and can't keep your mind off the train? Sounds like you're sittin' on top of the world to me.

I should probably stick Stardew Valley on my list of tentatives for the summer sale, along with Prey and MGSV.
Steve C

Re: This week I have been mostly playing...

Postby Steve C » Tue May 16, 2017 4:23 am

I've been playing Jagged Alliance 2. I like it. Except I may be defeated by the UI and the size of the game.

The UI is not user friendly. It has a surprisingly good UI for a game made in the 90s. Which still means it sucks. There's a lot of stuff I know must be possible that I haven't figured out yet. (Like on the map screen it's possible to see a list of all the items you've discovered. I can't figure out how to actually pick those up from that screen. Only JUST learned how to sleep. Lots of stuff like that.) Those kinds of things I can generally muddle through. It makes for a slow, not particularly pleasant early game. It's got a lot of annoying 90s things like changing my mouse speed and not giving me an option to change it back. It's also pretty buggy and crashes frequently (which I kind of expect.) One bug that is annoying me is the auto-doctor at the end of a combat. It did work for the first 2 combats. Since then it starts, then just hangs there waiting until I cancel it. I don't know why. The mouse speed issue is my biggest gripe.

And speaking of early game, I'm having problems. The game really has a sink or swim kind of start to it. It explains almost nothing while having hundreds of screens of flavor text info. I'm not sure what I should be doing. I've got a vague idea that I should be clearing out Dresden (starting town?) on the map to collect food. I did find a bar that sells food. However I don't think I'm supposed to buy pizzas and slog it back to the rebel base. So I don't know. The main problem is it is full of bad guys. I have no idea how a player is supposed to do this without ridiculous amounts of save scumming. I've got my character and follower (Ira) and a non-combatant I'm escorting to the airport that I somehow got stuck on top of a building. I'm fighting 8-15 guys per combat with no ability to resupply. I'm save scumming just to make ammo count. I thankfully found a couple of janky jamming pistols or I'd already be reduced to hitting people with crowbars (which I'm already doing to save ammo). My rifle is almost out of ammo. I think I'm going to be completely stuck when it runs out. I really need it cause the pistols aren't going to cut it alone. It doesn't feel like the game is being a dick on purpose... It feels like I'm doing something wrong. But I don't know what.

I'm probably going to lose interest before I finish because it's so big. Well I hope I get that far. This game is giving me migraines. It's happened enough that it could be causing them. Or it could just be coincidence. I'm hoping it's coincidence. If not, well that will be the end of it. (And yes I'm using the more modern fan patch.) Starting with an hour long character creation and an in-game windows 3.1 laptop was probably cute back in the day. Today... not so much.

So my summary is: I like the game. I'm not enjoying playing it. I hope to continue playing it because I'm stupid.
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Humanoid

Re: This week I have been mostly playing...

Postby Humanoid » Tue May 16, 2017 4:34 am

Patusco's guide is the JA2 player's bible.

It's been too long since I played it for me to remember any major tips, but I do remember one major tip was hiring an expensive merc at the start of the game for one day, using them for that one day, then keeping their weapon when their contract expires. Gus comes with a G41 which will last you the duration of the game. I do also recall having most of my success with night attacks, and luring the AI into designated killzones. This was on rookie difficulty, mind you.
Steve C

Re: This week I have been mostly playing...

Postby Steve C » Tue May 16, 2017 5:17 am

Yeah I've got only two guys and janky pistols. Going to be a while before I can create a designated killzone that is by me instead of for me. I skimmed the guide a little bit and it's definitely helpful.
Vulture

Re: This week I have been mostly playing...

Postby Vulture » Tue May 16, 2017 6:31 am

Now up to 35% completion on Horizon: Zero Dawn, so I might just finish the game by Christmas.

Elsewhere, my Aurora 4X game has temporarily stalled because I've stopped playing to write a helper program to scrape mineral and othet info from the game and present it in a much more user friendly way so that it makes planning my colonies much much easier. So I guess in playing python and win32 api mostly
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bitterpark

Re: This week I have been mostly playing...

Postby bitterpark » Tue May 16, 2017 8:59 am

Steve C wrote:I'm not sure what I should be doing. I've got a vague idea that I should be clearing out Dresden (starting town?) on the map to collect food. I did find a bar that sells food. However I don't think I'm supposed to buy pizzas and slog it back to the rebel base. So I don't know.

What you're supposed to do is get in touch with the local priest, who may be at his church or at the bar. Then you can talk to him about getting shipments to the rebels. Also, this is a totally optional sidequest that you can just completely ignore, it's not the main quest or anything. I think they give you one of their dudes as a reward. There is no main quest, just the objective of "Kill the dictator", and you figure out the route to doing that yourself.
The real objective at this point is to secure a source of income by capturing one of the mines.
The main problem is it is full of bad guys. I have no idea how a player is supposed to do this without ridiculous amounts of save scumming. I've got my character and follower (Ira) and a non-combatant I'm escorting to the airport that I somehow got stuck on top of a building.

You're supposed to hire more guys though. You need a team of 4-5, at least. And Drassen can be a tough nut to crack at the start, although not impossible. And there's a huge scripted counter-attack that happens when you take it over, which can be really hard to defend against if you're not well-versed in the game.

I usually start by capturing the tiny town in the North-Western corner instead, Trixa or something, since it has its own mine.
I'm fighting 8-15 guys per combat with no ability to resupply. I'm save scumming just to make ammo count. I thankfully found a couple of janky jamming pistols or I'd already be reduced to hitting people with crowbars (which I'm already doing to save ammo). My rifle is almost out of ammo. I think I'm going to be completely stuck when it runs out. I really need it cause the pistols aren't going to cut it alone.

Yeah, getting equipment can be a problem in the early game. You can go to the neutral town, Santa-something, and find the gunstore there. The selection isn't incredible, but it's alright for early game, and you can sell stuff too, I think.
It doesn't feel like the game is being a dick on purpose... It feels like I'm doing something wrong. But I don't know what.

The early game can be rough when you don't know your way around yet. Especially if you run out of your starting capital before you secure a single mine, if that happens you may just want to restart.

Generally, there's all sorts of little quests and opportunities, but you have to expore and find them. For example, you can get a nice little bit of cash if you go to the clothes factory in Drassen and waste the manager lady who's forcing all the kids to work. Or you can try to convince her to give up her evil ways, though I don't think you get her money if you do.
Also, you can go into the mines and pick up all the chunks of ore, which can also give a decent boost in the early game, although the UI for cashing them out is a little arcane - I think you're supposed to drag them from inventory onto your money counter, or something like that. You just transmogrify them into instant electronic cash, using the power of the Internet.
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Narratorway
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Re: This week I have been mostly playing...

Postby Narratorway » Tue May 16, 2017 7:43 pm

Witcher, for a game that's touted for being all about the importance of preparing for a fight, you pulling some serious cutscene bullshit with this hellhound boss battle. The thing starts with a bizzare camera dolly before a fade in to me surrounded by doglackeys already in mid attack and I don't even have my sword out!

All this is ignoring the fact that everything leading up to this battle a pile of cutscenes. There's no chance to prepare even if ya know what's coming because the start of the fight apparently clears your buffs. Da fuck?!

Witcher, I could end up liking the cut of your story jiblets, but if shit like this keeps popping up...well it might be time to start thinking about seeing other people...
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Ringwraith

Re: This week I have been mostly playing...

Postby Ringwraith » Tue May 16, 2017 8:05 pm

That fight is notably super-bad.
You'll mostly run in circles waiting to heal and for aard to finally work on the hellhound so you can insta-kill it.
It's a bad fight.
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Trix2000
Location: California

Re: This week I have been mostly playing...

Postby Trix2000 » Tue May 16, 2017 9:42 pm

Wide And Nerdy wrote:The ending of that level was fairly hilarious. In most games, once you beat the baddie and free the thingy, you get a little reward song and auto exit the level. In this game? You have to nearly flawlessly complete a long sequence of upward dash jumps through anchors, enemies, and projectiles and use your double jump as well to get up out of the tree before it floods. Thankfully, they automatically create a save point right before the waves start to rise and if you made it this far, the dash jumps aren't too hard but they're probably the hardest part of the level.
It's not the only time this happens, either. The later stuff gets pretty tricky, but I managed it in a reasonable amount of time so I don't think it's too bad. A hard game, definitely, but not so much a punishing one.

Ringwraith wrote:That fight is notably super-bad.
You'll mostly run in circles waiting to heal and for aard to finally work on the hellhound so you can insta-kill it.
It's a bad fight.

I don't recall having much difficulty with that one, but it's been a few years so I don't remember it well. There definitely was a fight (or two) that messed me up in that game, though.

Clearly the answer is to pirouette more.
Steve C

Re: This week I have been mostly playing...

Postby Steve C » Tue May 16, 2017 10:48 pm

bitterpark wrote:What you're supposed to do is get in touch with the local priest, who may be at his church or at the bar. Then you can talk to him about getting shipments to the rebels. Also, this is a totally optional sidequest that you can just completely ignore, it's not the main quest or anything.
I can't find the church. Still looking but sooo many guys in the way on every map. It's very slow going. It's good to know that I can ignore it. I might do that.
I think they give you one of their dudes as a reward.
Nix the ignoring it idea. Cause I need more guys. Badly.
The real objective at this point is to secure a source of income by capturing one of the mines. You're supposed to hire more guys though. You need a team of 4-5, at least.
That's really good to know about the mines. There's no way I can hire more guys cause I really can't pay more guys. I haven't figured out how to make money yet. The mines sound like an answer.

And there's a huge scripted counter-attack that happens when you take it over, which can be really hard to defend against
That's also really good to know. I would have finished Drassen and run into this. There's no way I could handle a counter-attack right now. This also throws a wrench into the issue of the mine. I guess I will have to put off getting Drassen's mine. That would have been my next objective. Except that also might also finish Drassen and provoke the counter-attack. So looks like I'm going to have to ignore the priest. And I won't be getting any mine any time soon either I guess. I'm in the NE of the map. Getting to the NW will be too difficult.

For example, you can get a nice little bit of cash if you go to the clothes factory in Drassen and waste the manager lady who's forcing all the kids to work. Also, you can go into the mines and pick up all the chunks of ore,
Yeah I found her before you said and beat her to death with a crowbar in front of all the kids. I gained a point of strength for that. It's good exercise beating someone to death cowering on the floor. So afterwards I trained up my strength by beating the roomful of kids to death one at a time. (No, not really. I only considered using the kids as strength training.) She had $450 in a room. That didn't seem like a lot of money. Is that supposed to be a lot of money? The real win there was that she had a SMG that took the kind of ammo I had. So now I have the equivalent of a janky-rifle. (Still I'm not getting ahead of the curve here.) As for exploring mines, that's one of those things I figured was possible but I haven't figured out how to do it yet. There was a map with a mine entrance but it wouldn't let me in. So I don't know how to actually enter one. My best guess is that I have to 'control' the mine before it lets me into it. (Which was annoying because I was trying to run away into it.)

Now I have some good ideas on what to do next. I just have no idea how to realistically accomplish them with my current resources. I'm ok with that.
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SpammyV
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Re: This week I have been mostly playing...

Postby SpammyV » Wed May 17, 2017 4:16 am

Stardew Valley can you kindly get back here and explain just what the hell that conversation was supposed to mean? Because if I just locked myself out of laying a smooch on someone because I didn't understand your vague ass dialog choices with no hint as to their actual meanings I will be pissed.

ALSO YOU NEVER SAID ANYTHING ABOUT A STEW POT A POTLICK DOESNT MEAN YOU DUMP STUFF IN A STEW POT A POTLUCK MEANS EVERYONE BRINGS A FINISHED DISH USUALLY A CASSEROLE
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Ringwraith

Re: This week I have been mostly playing...

Postby Ringwraith » Wed May 17, 2017 8:16 am

Side-story update for Trails in the Sky the 3rd.
Those quiz questions get really hard.
This isn't even the hardest tier, I didn't have time to screenshot those, was too busy panicking. Including questions like what the is the level or money cap for the game I am currently playing.
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bitterpark

Re: This week I have been mostly playing...

Postby bitterpark » Wed May 17, 2017 8:34 am

Steve C wrote:There's no way I can hire more guys cause I really can't pay more guys. I haven't figured out how to make money yet. The mines sound like an answer.

Surely you can't have already spent all of your starting budget? If you have, you might be in some trouble.

There's no way I could handle a counter-attack right now. This also throws a wrench into the issue of the mine. I guess I will have to put off getting Drassen's mine. That would have been my next objective. Except that also might also finish Drassen and provoke the counter-attack. So looks like I'm going to have to ignore the priest. And I won't be getting any mine any time soon either I guess.

It takes some time for the counter-attack to happen though, the soldiers have to walk through all the tiles to Drassen.
You might be able to get a payout or two out of the mine before it happens, and then just skip town. If nothing else, you can explore the interior and collect all the ore nuggets, which should net you a few thousand bucks.

Or you can go to the patch 1.13 xml editor thingy and just disable the Drassen counterattack.
Yeah I found her before you said and beat her to death with a crowbar in front of all the kids. I gained a point of strength for that. It's good exercise beating someone to death cowering on the floor. So afterwards I trained up my strength by beating the roomful of kids to death one at a time. (No, not really. I only considered using the kids as strength training.) She had $450 in a room. That didn't seem like a lot of money. Is that supposed to be a lot of money?

I'm fairly sure you can get at least a couple thousand from the factory. I think she drops a key to a cupboard there, where the rest of the money is stashed, or something like that? I don't remember, I might just be making this up. The primary benefit of dealing with her is that it improves the town morale (which makes the town's mine more profitable, provided that you have captured it).
The real win there was that she had a SMG that took the kind of ammo I had. So now I have the equivalent of a janky-rifle. (Still I'm not getting ahead of the curve here.)

You can also find a shotgun in the locked backroom of the church. I remember using explosives to blow my way in there on my first playthrough, just to get some better hardware. Good times.

Did you know there's crafting in this game? Most of the recipes are arcane nonsense you'll never figure out without a guide: the only one I remember is to combine a spring with a metal rod, which makes a barrel extension that can give your guns extra range.
As for exploring mines, that's one of those things I figured was possible but I haven't figured out how to do it yet. There was a map with a mine entrance but it wouldn't let me in. So I don't know how to actually enter one. My best guess is that I have to 'control' the mine before it lets me into it. (Which was annoying because I was trying to run away into it.)

I'm pretty sure you can get in there without taking the area over. Though I don't think I've ever tried.
Last edited by bitterpark on Wed May 17, 2017 10:11 am, edited 3 times in total.
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lurkey

Re: This week I have been mostly playing...

Postby lurkey » Wed May 17, 2017 9:38 am

SpammyV wrote:Stardew Valley can you kindly get back here and explain just what the hell that conversation was supposed to mean? Because if I just locked myself out of laying a smooch on someone because I didn't understand your vague ass dialog choices with no hint as to their actual meanings I will be pissed.

ALSO YOU NEVER SAID ANYTHING ABOUT A STEW POT A POTLICK DOESNT MEAN YOU DUMP STUFF IN A STEW POT A POTLUCK MEANS EVERYONE BRINGS A FINISHED DISH USUALLY A CASSEROLE


Yes, you locked yourself out of laying a smooch. Also, you could put a variety of stuff into the luau soup, not just fruits and veggies and fishies. I hear that tree sap is a wonderful condiment.
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SpammyV
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Re: This week I have been mostly playing...

Postby SpammyV » Wed May 17, 2017 12:44 pm

I'm pissed.

When the only options are to say nothing and say her dads being weird what the hell option advances things? You can get the message but does that mean you'll understand and be good to her or that you understand and will drop things? Is saying he's weird meaning you are pretending you don't get it and have no smooch related intentions? Or that you aren't intimidated and will proceed with heading to smoochville?

I left Stardew Valley alt tabbed for thirty minutes going through this.

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