Right, here is the (slightly small) empire of Nova Vala. Details to be put in as they are completed.Nova ValaCapital:
Four Waters, placed right on a major river junction for ease in trade, travel, and fishing.Races:
Predominantly Gnomes and Elves, but minor representations of other races.Alignment:
Lawful Evil. Nova Vala seeks to change the world for the betterment of it's citizens by any means necessary.Social Organization:
Debt is the primary factor in the social hierarchy. Slaves give up their free will to the empire and upper classes in exchange for food, lodgings, and the education of their children. Lower classes are indebted to the empire and landowners, and usually pay for lodgings and a tax reduction with military service. Upper classes are indebted to those higher up in their respective families and the empire, and usually jockey for more power among themselves through legal and illegal means.Starting Assets:Buildings
free: Town Hall - Economy +1, Stability +1, Loyalty +1, Law +1, discounts Barracks, Cistern, Dump, Jail, Watchtower
16 BP: Pier - Economy +1, Stability +1, Crime + 1, Base Value +1000gp
3 BP: House - Unrest -1
3 BP: Barracks - Unrest -1, Law +1, Defense Value +2
4 BP: Brothel/Dance Hall - Economy +1, Loyalty +2, Unrest +1
(I think the Brothel might have been changed by Paizo to the Dance Hall in their list for some reason, as their stats are identical)
8 BP: Shop - Economy +1, Productivity +1, Base Value +500gp
6 BP: Mill - Economy +1, Stability + 1, Productivity +1
Total Bonuses: Economy +5, Stability +3, Loyalty +3, Unrest -1, Defense Value +2, Base Value +1500gp, Productivity +2, Law +2, Crime +2, Corruption +1
0 BP left over.PC's:
Orryn Dartek (Ruler): Gnome Bard Chaotic Neutral.
A gregarious old gnome who was crippled in a troll attack on his tribe during his youth, he is generally liked by his subjects for his calm, conversational attitude and occasional tendency to cut through bureauocracy ("I'm the emperor! I can open up as many much needed housing developments as I like! You can take care of the paper work afterwards, Charlie.") Some consider him a slightly senile, badly dressed puppet for other powers in the state (to which he replies "Hey! I'm not badly dressed!").
Veris Darkdelver (High Priest): Dwarf Druid True Neutral.
As Four Waters lies on a major river hub, it's citizens hold many different and conflicting religions. Veris rose to the top of the religious hierarchy by advocating 'respect and reverence of the old ways with a critical eye for the applications and advancement of the new" and other such unarguable positions. Veris is seen by some to be wishy washy, but she is able to keep religious violence down to a minimum.
Serini Strallis (Spymaster): Elf Summoner True Neutral.
Serini is thin, pale, and has a disconcerting habit of looking straight through the person she speaks to on the rare occasions that she speaks. She is officially recognized as Spymaster but seldom shows up to meetings. A minor dignitary who took the opportunity to make disparaging remarks about Serini's close relation with her summoned creatures was never seen again.
Auros Drenallis (Treasurer): Elf Wizard Lawful Evil.
Auros is a descendant of the elf tribes that populate this area who left the valley to learn magic. Upon coming back, he used his powers to organize the separate elf tribes in the area into a cohesive force. He allied with a younger Orryn to clear out the various monsters in the area that is now Four Waters.