John is not terribly competent; he has difficulty with a lot of things that you and I might take for granted. Whenever John attempts anything that an ordinary person might have any chance of failure at, he needs to roll for success.
The Voice who is currently in control of John does the rolling. If that Voice has a skill that covers the challenge, the Voice needs to roll a 3 or higher on the single d6. If it doesn't have a skill, it needs to roll a 6. However, before the roll, the Voice can spend any number of Willpower points to get a +1 per point spent on the die roll. This can make success automatic.
Becoming the active Voice is a bit of a challenge, though. Whenever John wakes up or gets hurt, a test for control of John happens. Also, whenever the currently active Voice fails a roll or completes its obsession, a test for control of John happens.
When a test for control of John occurs, all of the Voices who are interested simultaneously bid one or more Willpower points (if you're using tokens for Willpower, it's easiest for everyone to just hold out the tokens in their closed hands, and then, when everyone's ready, reveal the number of tokens). Voices don't have to bid if they don't want to (and you can hold out zero tokens if you want to fake out the other Voices). The highest number of Willpower becomes the active Voice. If multiple people bid the same highest amount, then they roll off to see who becomes active.
The Voice who becomes active loses the amount of Willpower it bids. All others keep their bids. It's perfectly acceptable for the previously active Voice to win a bid and remain active.
Whenever John wakes up, the struggle for control of John happens before the GM describes the situation John wakes up into.
John is pretty easily distracted. Whenever nothing exciting is happening for ten minutes or more (such as on a bus ride or the like), the GM should roll a die. On a roll of 4 or higher, John goes to sleep and wakes up whenever (prompting a struggle for control of John). When John naps like this, all of the Voices gain one Willpower.
You are a Voice, and thus must create your persona. 2 to 3 skills and 3 obsessions.
Each Voice has two or three skills. This is a freeform game, so just write down a short description of the skill, like "Drives well," or "Good at persuading people." Most Voices have two skills, but you can have three if you start at 7 Willpower instead of 10.
On the subject of Obsessions they are kind of like a winning condition: if you complete your obsession more than other Voices complete their obsession, you win. Obsessions come in three grades: Level 1 (pretty easy to accomplish, like "Pigging out on candy"), Level 2 (more difficult or risky, like, "dressing up in women's clothing and hitting on strangers,"), and Level 3 (nearly impossible to accomplish, like, "Blowing up buildings"). The harder obsessions count more than the easier ones. You might want to keep your obsession seceret if you want maxium fun.
Play begins with John waking up in the morning (and a test for control of him). The GM then describes the circumstances into which he wakes up. With John, you never can tell. He could be in a gutter somewhere, or he could be in a palatial estate, or anywhere in between. The Voices really have no idea how they ended up here.
At this point, the Voices should start working on fulfilling their obsessions and avoiding getting John killed. Inevitably, their Willpowers will decrease. Once all of the Voices are out of Willpower, John sinks back into sleep, and the game session is over.
At this point, the Voices reveal their obsessions and count up how many times each was filled. Note that it counts for you if someone else is Active and fulfills your obsession.
Now, multiply the number of times you fulfilled your obsession by your obsession's rank (1, 2, or 3). That's the number of points you have. Highest number of points wins the game, and, generally speaking, is the GM of the next game of Everyone is John.
So who wants to play?
Voices and Skills
- CraigM: Pugilism and Running
- Kavonde "Bronn. James Bronn.": Very suave, Fist-i-cuffs, Driver
- Daemian Lucifer: Mathematics, Jumping
- Anster 'The Doctor': Building Stuff, Surgery
- Swenson: Magic Tricks, Foreign Languages
- PossiblyInsane: Chivalric Poetry, Riding, Sword combat
- Akri: Reading heiroglyphics, good with cats
- anaphysik: Cooking, Cleaning, Carrying Heavy Things
Now the OOC thread.