5X5 Adventure / campaign design

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Groo

5X5 Adventure / campaign design

Post by Groo » Mon Jun 06, 2016 10:08 pm

Hey all so I was doing some reading up on this concept and it feels like something that I could incorporate well into my game.

http://www.critical-hits.com/blog/2009/ ... x5-method/

Looks like the best examples of it that I can find are all 404 pages and long lost to the ether. Anyone have a good solid example of the system / campaign in test?

Thanks
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Cuthalion

Re: 5X5 Adventure / campaign design

Post by Cuthalion » Sun Jun 19, 2016 1:48 am

Looks interesting. I always have trouble making plots, so a structure like that could help. Not seen any examples before. You could click some of the trackback comments, maybe?
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Groo

Re: 5X5 Adventure / campaign design

Post by Groo » Wed Jun 22, 2016 5:06 pm

I tried but I couldn't find any to actual examples of an interwoven series of plot lines that were still active / posted.

I was hoping someone out there might have one because frankly I am a visual learner and seeing / looking at a couple of examples will teach me more and help me understand the process far better than reading ANY amount of text on the subject. :D
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Ygor
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Re: 5X5 Adventure / campaign design

Post by Ygor » Wed Jul 06, 2016 2:37 pm

I've found 1 other post on that same blog where there is an example.

http://www.critical-hits.com/blog/2009/ ... re-design/

Also, here they used parts of this method for campaign. Don't know if this is that relevant though.

http://station53.blogspot.sk/2014/10/ca ... using.html
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