Steve C wrote:How is retreating handled in ES2? The way the previous game handled retreating was... well... broken. It was impossible to lose ES1 and almost impossible to lose Endless Legend because of it. And ships? Is there a good solid reason to build larger ships in ES2? Cheap crappy ships were all you ever needed in ES1 and were generally superior.
Retreating causes your ships to take a flat 60% damage, so you can retreat once, but if you do it twice in a row your ships will be destroyed. I don't remember how it worked in ES for comparison.
And I definitely don't have much of an idea for how the combat balances, being only a couple hours in. I wouldn't be surprised if throwing a lot of cheap ships at the problem is not still a viable strategy
Andrew wrote:Retsam wrote:it feels to me like some sort of halfway point between Endless Space 1 and Stellaris.
So if I said to you that I loved Stellaris but always burned out in its (non existent) mid game, would you say that ES 2 is a better option?
I never played ES 1 and I tried to play Endless Legends a while back but in the end I just couldn't be bothered learning the game (I bought it in Steam's summer sale last year) so to date I have about 26 minutes played.
It's worth a look, certainly. I played Stellaris on day 1 and I'm playing this on day 1, and certainly this feels like a more fully-featured game than Stellaris did, but I haven't yet played Stellaris with it's updates yet to see how it compares. A cheaper option might be to pick up ES1 and see how you feel about that, I imagine it's pretty cheap with the sequel out.
I don't know how GalCiv III would compare to ES 2, but I imagine they're fairly similar, I played Gal Civ II back in the day, and I considered Endless Space to largely be a spiritual successor to Gal Civ II. Assuming GCIII is on par with GCII, I don't think you can really go wrong either way.