Game pet peeves

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Trix2000
Location: California

Re: Game pet peeves

Postby Trix2000 » Tue Jun 20, 2017 8:09 am

Lachlan the Sane wrote:I had this problem with Kingdom Hearts 1, actually. The game literally begins by dropping you into a tutorial void where the tutorial voice says "HEY WOULD YOU LIKE TO SPECIALISE IN ATTACK, DEFENSE OR MAGIC?" You haven't actually gotten any combat at all by this point, and you don't unlock any magic spells until about two hours in.
Yeah, I lucked out in that I'd heard that picking attack was a good idea (also sword is cool), but given how things seem to go for leveling even then.... I could barely imagine doing magic at all (and even defense was... questionable).
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Lachlan the Sane
Location: I come from the land down under, where women blow and men chunder

Re: Game pet peeves

Postby Lachlan the Sane » Tue Jun 20, 2017 8:29 am

Trix2000 wrote:
Lachlan the Sane wrote:I had this problem with Kingdom Hearts 1, actually. The game literally begins by dropping you into a tutorial void where the tutorial voice says "HEY WOULD YOU LIKE TO SPECIALISE IN ATTACK, DEFENSE OR MAGIC?" You haven't actually gotten any combat at all by this point, and you don't unlock any magic spells until about two hours in.
Yeah, I lucked out in that I'd heard that picking attack was a good idea (also sword is cool), but given how things seem to go for leveling even then.... I could barely imagine doing magic at all (and even defense was... questionable).

I picked to specialise in attack and dump magic, because that seemed like Noob Mode according to standard RPG/action game rules. I've read since then that the game has a Linear Fighter, Exponential Wizard deal going on, but I don't mind my choice as noob mode goes. Maybe I'll pick magic first in KH2.
Steve C

Re: Game pet peeves

Postby Steve C » Tue Jun 20, 2017 1:20 pm

I'm ok with some front loaded decisions. For example do you want to play a knight, mage, thief, paladin, cleric, hunter, chef, or pauper. (No description nor stats given.) The first three from that list are fine. I can guess with no information because tropes. The next three are marginally acceptable. I'm uncomfortable making that decision but I can make it with some basic information. The last 2 are jokes? maybe? IDK. The inclusion of all eight to pick from made me not make a choice at all. Instead I went with the default because 'default' isn't a choice. It's a rejection of choice.

I'm ok with that. I'm not crazy about it, but it's not terrible. It's a very mild pet peeve. It fills my bullshit-choice-o-meter though and I'm being turned off at this point. Shortly there after I'm hit by Salt and Sanctuary's skill tree. Which looks interesting, fun, engaging and can fuck the hell off. I mean that without sarcasm. In another situation (like later in the game where I have context) I would enjoy that skill tree. The game could have started me at the end of a branch so my first 5+ levels were without choice giving me a chance to gain context. But no. From where I start I have to understand the entirety of the skill tree to make a single informed choice. Fuck that noise.
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Wide And Nerdy

Re: Game pet peeves

Postby Wide And Nerdy » Tue Jun 20, 2017 1:21 pm

Difficulty systems where the higher difficulty levels involve taking away the fun stuff. Like if you have some cool powers and the higher difficulties involve reducing the number of uses of that.

Exception: I understand if its a power like "make everything on the screen explode", those are more bailouts than they are fun powers.
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Wide And Nerdy

Re: Game pet peeves

Postby Wide And Nerdy » Tue Jun 20, 2017 3:57 pm

Another one. IGN awarded Super Mario Odyssey won IGN's best game of show for 2017.

I'm sure the game will be great but I don't think a game should ever win an award until after it has been released to the public and played.
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Ringwraith

Re: Game pet peeves

Postby Ringwraith » Tue Jun 20, 2017 4:47 pm

I'm pretty sure it was playable at E3, and that's what expo awards are for? They're not... awards-awards.
Not that they mean anything even then, apart from the time clearly Dead Island didn't win any game of the year awards yet had a Game of the Year edition.
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Trix2000
Location: California

Re: Game pet peeves

Postby Trix2000 » Tue Jun 20, 2017 4:47 pm

Wide And Nerdy wrote:Another one. IGN awarded Super Mario Odyssey won IGN's best game of show for 2017.

I'm sure the game will be great but I don't think a game should ever win an award until after it has been released to the public and played.

I mean, I suspect that particular award is more about presentation and whatnot rather than the actual game so much. It's basically about people picking which thing at the show was most interesting/caught their attention best (I mean, pretty much all of them aren't out yet).

Now, the value of said award may be dubious, but that's another story.
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Wide And Nerdy

Re: Game pet peeves

Postby Wide And Nerdy » Thu Jun 22, 2017 7:59 pm

Trix2000 wrote:
Wide And Nerdy wrote:Another one. IGN awarded Super Mario Odyssey won IGN's best game of show for 2017.

I'm sure the game will be great but I don't think a game should ever win an award until after it has been released to the public and played.

I mean, I suspect that particular award is more about presentation and whatnot rather than the actual game so much. It's basically about people picking which thing at the show was most interesting/caught their attention best (I mean, pretty much all of them aren't out yet).

Now, the value of said award may be dubious, but that's another story.


You're all right. I still stand by my pet peeve though. I think the awards should come from providing a pleasing experience to the customers (or the high art equivalent for artsy/indie games, I sincerely don't want to leave them out. Its perfectly valid to want high art).

Consider also that companies can present their demo on special hardware to support all the bells and whistles they haven't stripped out of the game yet to help it meat real world specs.
Steve C

Re: Game pet peeves

Postby Steve C » Mon Jun 26, 2017 6:59 am

When you want to quit a game and there are so many submenus and exit screens that it is easier to Alt-F4.
Ninety-Three

Re: Game pet peeves

Postby Ninety-Three » Thu Jun 29, 2017 12:36 am

When a game overrides Alt-F4. I'm not talking about when it just doesn't close properly, that's shoddy in an understandable way, what I really hate is when a game deliberately intercepts the Alt-F4 command and instead of closing the program as God intended, it decides that really what you meant to do is just open the menu. No, game, I wanted you to go away.
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Supahewok

Re: Game pet peeves

Postby Supahewok » Thu Jun 29, 2017 1:09 am

When a game doesn't recognize Alt-F4 in any way at all.
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Ringwraith

Re: Game pet peeves

Postby Ringwraith » Thu Jun 29, 2017 2:40 am

I know only a few which override it.
A couple it sort of makes sense? Like MMORPGs which normally have a small logout timer in unsafe areas.
Although sometimes it's just games you don't want to quit by accident but weren't going to anyway (Counter-Strike).
Sometimes, it's cool, and it will actually forcibly save your game before immediately closing (Dark Souls).
Last edited by Ringwraith on Tue Sep 05, 2017 8:01 pm, edited 1 time in total.
Steve C

Re: Game pet peeves

Postby Steve C » Tue Sep 05, 2017 3:21 pm

When information about an ability/spell/trait/whatever is carved up across different menu systems. Where it's impossible to find out everything you want to know about an ability because costs, prereqs or restrictions are displayed elsewhere. Double the peevishness if to gain access to precludes access to something else. (Like what often happens leveling up in a skill tree.)

It sucks spending your hard earned xp to gain an ability that ends up being useless. It seemed fine on the surface but it has a maintenance cost that wasn't displayed. Or a min/max range that you didn't expect. Or it cannot be cast in forests. Or it can only be cast on THESE mountains. Never THESE OTHER mountains. Or it has a 10 turn cooldown.

None of that needs to be displayed in a mouseover or a quick description. But if I want to know everything about X, allow some sort of access to info about every single detail about X. If there's one set of info on a level up screen, and additional info about it combat, then your game was designed wrong. All the info should be pulling from a single location and it should be possible for a player to fully query that information.
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Daemian Lucifer

Re: Game pet peeves

Postby Daemian Lucifer » Tue Sep 05, 2017 5:01 pm

That was one of my major gripes with civv.The civilopedia there is atrocious.What makes it worse is that civiv had a great civilopedia.There was no need for making it from scratch in v.

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