Humanoid wrote:There actually are a few bosses which play "fair" in this regard, i.e. they have a ranged weapon and a melee weapon that they can switch between on their turn. But more often they just get given a special weapon which does both at the same time.
They did attach major penalties to most variable range weapons so they decided not to give every stationary boss a crippling weakness to double attacks as a result.
Although they still don't negate the weapon triangle! They might invert and double it, but just means you can hit them harder with its opposite. :D
(Also late-game, the -breaker skills are still ridiculous, Jakob and Felicia actually become scary mage-killers as they have access to Tomebreaker really early, and get high resistance anyway).