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Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 12:38 am
by Steve C
"cheevos"?

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 1:10 am
by mwchase
Steve C wrote:"cheevos"?
I've seen it used for "achievements" somewhat rarely.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 2:15 am
by Humanoid
Indeed the first time I think I heard it was from Shamus.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 5:02 am
by JadedDM
SpammyV wrote:So now I have to wait until the end of fall to upgrade my watering pan. Oh well.

I usually waited for winter to upgrade my watering can and other farming implements, since it takes a few days to do so, and you can't use them while they are being upgraded. But during the winter, you have no crops anyway (at least until you unlock the greenhouse).

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 5:13 am
by Steve C
Ah ok. Thanks mwchase.
The Rocketeer wrote:
ಠ_ಠ

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 7:11 am
by Humanoid
JadedDM wrote:
SpammyV wrote:So now I have to wait until the end of fall to upgrade my watering pan. Oh well.

I usually waited for winter to upgrade my watering can and other farming implements, since it takes a few days to do so, and you can't use them while they are being upgraded. But during the winter, you have no crops anyway (at least until you unlock the greenhouse).


For the watering can, just wait for when the TV says rain is forecast for the next day. You can then finish watering that morning, then upgrade it that afternoon.

Upgrading in winter works, sure, but I suspect you'll find that by the time spring of the second year rolls around, you'll have plenty of resources to make your farm fully automated. By then, the only things you'll need to water are the newly hoed ground on the first day of the season, and the dog.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 8:13 am
by The Rocketeer
I was gonna ask what exactly that was in response to, but, well, I guess ಠ_ಠ is a fair and evergreen response to my posts.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 9:54 am
by Trix2000
Wide And Nerdy wrote:I was also not a fan of having to get used to thinking of Right and Left on my controller as clockwise and counter-clockwise. Especially with the way the orientation of gravity switches as you walk around the platforms. Though after a while it started to be fun to exploit your ability to switch back to normal gravity.

I think I would have liked it a bit more if more of the level was toy and less of it was unforgivingly lethal. The level didn't even teach me how the mechanic worked before dropping me into situations where my inability to immediately grasp the behavior resulted in instant death. Now granted, one of your powers in this game is "Spawn Save Point" and you have infinite lives but its still annoying.

Then remember how last time I told you the game rewarded dungeon completion with yet another burst of grindingly lethal play? We they did that again, only this time it was completely different from what I'd spent the level doing, and in fact it was different from anything I'd done up till that point and with very little margin for error. You're gliding up these updrafts and having to dodge falling spikes and bursting geysers using an all new literally floaty movement scheme. Again, if it weren't for the copious amount of save points and the infinite lives, this kind of level design would be unforgivable.
Hmm, I played it on PC with a keyboard, and I don't recall having a special amount of trouble learning any of the mechanics/skills... I wonder if the game's better suited for that control scheme? Hard for me to say, since it's been a while since I played. Not like it made things easy, though.

But thats where my hesitation comes in. Is this really unforgivable? You have infinite lives. You're saving near the hard part so there's very little punishment. And its not "I Wanna Be the Guy" levels of hard or I promise you, I'd have never beaten it.

So many games use the Mario or Mega Man approaches to design because so many videos have been done on them both at this point. But those games had to be "fair" and had to teach you the rules as they went because you had finite lives and losing a life because the game lied to you was the height of frustration.

But Ori and the Blind Forest can actually just say "we're going to skip the tutorial and get right to the part of the level we actually wanted to design. You can learn by dying over and over again till you beat it. Have fun!"

Is this valid?

I'm of the opinion that the specific case of Ori is fine, if only because I actually got through it without getting frustrated (even though I died a LOT on some sections). I'm the kind of person who can really sour on a game if it's proving to be too hard, yet I actually really liked Ori. That it's really forgiving of deaths is a big plus (I think it even starts you right off again when you do, almost no wait). It may have also helped that, for a pseudo-platformer, it had a number of unique mechanics that really turn conventional platforming into something else.

There is an element of discovery when it comes to what you can do with your abilities that might be a valuable part of the experience, though I'm not certain I can argue much for that. Player experimentation can be a good thing, but at what point does it cross from 'encourages experimentation' into 'figure it out... somehow'?

Maybe it could have been better explained? I'm not sure how much it would have added on the whole, at least for me. Perhaps in this particular case it worked out, but I could definitely see it being a fine line to cross.

...I guess I can't answer the general question any better, but if it really is a problem Ori managed to overcome it anyways.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 1:17 pm
by lurkey
SpammyV wrote:Oh, and I have to run to the card store and get something for the fishing minigame. I think what I'm looking for says "I'm sorry..." on the cover and then you open it up and the inside reads, "...that you're so terrible."


It's actually really easy and fun! You just need to git gud. >:-]

(Translation from Dark Souls Cultist-ese: gifted rod is garbage. Buy a better one and train on fat lazy fish like carps a bit. As soon as you get a few levels it changes quite drastically to the better side)

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 4:34 pm
by ecto_stantz_tial
Been playing some Tie Fighter here and there. Which has been a lot of fun, another game I've had for ages and have never completed, so working on that. Took some time to figure out how I would want my buttons mapped to my flight stick, but I think I found a comfortable solution. It's going great thus far, completed the first two battles, and a fair way through the third, though to finish battle 1 I did have to drop the difficulty down to easy.

Then I've been watching a stream that's been playing Injustice 2 a lot, which some how wormed it's way into me to an extent. I don't have any intention of actually getting Injustice 2, but it has gotten me to play some Injustice 1 again. Considering I hadn't really done much within the game there's still plenty of things to do. Although, since now I'm playing a fighting game, now my interest has been reignited in King of Fighters XIV, but alas I have no Playstation 4, though NOW it is coming to PC, which means I WANT, I WANT, I WANT! So, need to scrounge up some money I guess.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 4:54 pm
by bitterpark
Finally got to play JA2 some more.

The plan was to take the mine, talk to the priest, take the rest of Drassen and then leave it to the wolves and march to San Mona before the counterattack hits, stopping by Omerta along the way. In and out in about a day.

Some of the guys took some bad hits during the mine liberation though, so that plan had to be abandoned. We had to dig in at the mine sector to lick our wounds, train up militia and fight off some minor counterattacks.

At least we found Father Walker, and used some of the handy dynamite from the mine to blow up the back wall of his church and get that sweet Remington he's been keeping there, along with about $2000 in cash (padre was upset, but we gave him some beer to make sure God looks the other way). Two days later, the contracts have ticked over to "4d remaining", which is starting to get a little scary, but I should still be able to make it to Chitzena and grab the mine there before my heavies leave, provided I don't dawdle.

Had to retake Middle-Drassen from some scary dudes with rifles, but fortunately they were redshirts who can't hit the broad side of a barn. And we were lucky enough to get some sorely-needed hardware from the drops: a tommygun with about 0.8 of a spare mag, and one of those german assault rifles, - G32 or G23 or something -, which we'll have to carry around for future as it has no ammo. Now the whole team has finally been fitted for combat: Sydney gets the designated marksman's tommygun, which frees up his also-formidable Colt carbine to be used by Malice, whose mp5 can go to MD who'd been spraying and praying with a little machine pistol, and Ira can have the Remington, so she can miss at the range of 20 tiles instead of 11.

MD has actually earned my respect as a potential asset: before we'd fought for the Drassen mine, I was half-tempted to insure his contract, frag the guy and hire Fox instead. But the kid has made some great machine pistol shots at over max range, took down at least a couple tangos, and he does have potential: 90 Wisdom means his lackluster 66 Marskmanship can be improved quickly with a trainer, and he even got a couple "free" points during the fighting.

Now, to liberate the airstrip and see if we can get one shipment from Bobby Ray's in before it all goes to hell.


Also, I owe an apology to Steve C.

Steve, I said you should start your Jagged Alliance experience with Patch 1.13 right away, but that was probably a mistake. Having googled on some of the extra settings for my own playthrough, I remembered that the patch actually increased the difficulty of the game significantly: it changes enemy force sizes, their gear and composition and a bunch of other stuff, mostly making them tougher.

I knew it exposed those settings to be custom-edited, but I'd thought that you had to opt-in to enable them, when in actuality a bunch of them were altered by default.

So yeah, my bad, you should have probably started with vanilla JA2, maybe then you wouldn't have had so much trouble fighting off legions of dudes. I basically told you to get into XCom by starting with the Long War right away...

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 6:35 pm
by SpammyV
lurkey wrote:
SpammyV wrote:Oh, and I have to run to the card store and get something for the fishing minigame. I think what I'm looking for says "I'm sorry..." on the cover and then you open it up and the inside reads, "...that you're so terrible."


It's actually really easy and fun! You just need to git gud. >:-]

(Translation from Dark Souls Cultist-ese: gifted rod is garbage. Buy a better one and train on fat lazy fish like carps a bit. As soon as you get a few levels it changes quite drastically to the better side)


Even if I were to become skilled at the minigame it wouldn't change my opinion that it's a terribly controlling minigame that also doesn't feel like fishing in the slightest.

Re: This week I have been mostly playing...

Posted: Sat May 20, 2017 10:48 pm
by JadedDM
Oh, also get the Cork Bobber when you can. You can buy it, I think, or just craft it. But it makes fishing much easier by making the bar on the gauge longer.

Re: This week I have been mostly playing...

Posted: Sun May 21, 2017 2:02 am
by Humanoid
Thing about the lures is that it requires the Iridium Rod which means you have to do a lot of fishing beforehand (and cough up 7500g) so it comes too late to help beginners. That said, the Trap Bobber is probably the best option for actually catching things once you do have access.

Re: This week I have been mostly playing...

Posted: Sun May 21, 2017 11:52 pm
by SpammyV
Even if the minigame got easier, I still wouldn't say the minigame actually feels like fishing. Or does something interesting enough to put a new take on fishing like Pocket Card Jockey does by combining solitaire and horse racing. So I still wouldn't call fishing in Stardew Valley any good. Speaking of which...

STARDEW VALLEY! Big ol' rush of construction as winter approaches. I can start expanding into animals soon. It's surprising how things went from desperately scratching the earth trying to extract every possible coin to "Yeah I've got a stack of cash, no big."

STAR WARS BATTLEFRONT 2! You know what, yeah, $2.50 is cheap enough to go on a nostalgia kick. Except it's not really my nostalgia, I only had Battlefront 1, never got to get 2. But I remember wanting it, and not being so inundated by Star Wars at that point that the idea of following along with the story of Anakin's favorite Clone squad sounded fun. Playing a shooter from 2005 is really weird. So far the campaign still feels like lightly repurposed multiplayer maps, which makes some sense if this game had such a short dev cycle.

STAR WARS REPUBLIC COMMANDO! Playing a shooter from 2005 is really weird. Also I coulda sworn this was a Gamecube exclusive, or am I thinking of another shooter? Either way, despite the fact that it feels really hard to hit things in this game (shots feels like they have spread or the crosshair is really finicky), it's been pretty fun so far. A lot of the banter between the squadmates is pretty good, along with some funny comments. I did laugh when ordering the demolitions guy to do his thing and the leader went "Engage in some radical restructuring!" And again, $2.50 is cheap enough to try out an old game I heard good things about but never had a chance to play because I didn't own a Gamecube Xbox.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 4:46 am
by Andrew
SpammyV wrote:STARDEW VALLEY! Big ol' rush of construction as winter approaches. I can start expanding into animals soon. It's surprising how things went from desperately scratching the earth trying to extract every possible coin to "Yeah I've got a stack of cash, no big."

I haven't played the game since before the MP patch came out buy my experience is that once you get the Greenhouse, it's basically game over for needing cash. I don't recall reading anything that has fixed this just yet.

I'm still playing lots of PlayerUnknown's Battlegrounds but it's not a real game. Not like a good RPG or something. But what I'm really playing these last few weeks is Injustice 2. The story is just so compelling that I couldn't help myself even though I am not really a fighter sort of gamer and it's a console game which immediately pushes the price all the way up. Anyway I'm nearly done with the story so that means I'm probably nearly done with the game.

I also purchased Renowned Explorers: International Society when it was on sale a few weeks back. Haven't had the chance to play it properly but I am looking forward to it.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 4:54 am
by Humanoid
There is no MP patch yet, I've just been playing the Makeshift Multiplayer mod. :P

I ordered Fire Emblem Echoes but the parcel tracking concerningly says "Your parcel has left the United Kingdom and is on its way to Austria". I hope that's just a normal transit stop and not a case of some post office minion mindlessly dropping it in the wrong box. It's already happened to me earlier this year when a parcel from New Jersey arrived via Austria, whereupon some annoyed Austrian postal worker scrawled a giant "AUSTRALIEN!" on it.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 4:57 am
by Andrew
Oh ha! When you mentioned playing MP I just figured it was legit.. :P

I don't even know how long it's been since I played SDV then. Probably not since around Christmas last year.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 5:00 am
by Humanoid
Well my SDV game has slowed down a bit as we're entering the second winter. Dungeoneering is our least favourite part of the game but there's not much else to do [spoiler]while waiting for Gramps to cast down judgement[/url]. I've never actually reached the full two-year mark before so this'll be new to me.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 5:33 am
by Andrew
Yep dungeon stuff is pretty bland. I passed most of my free time (also waiting for the 2 year mark) by fishing!

I will say though, that I had set myself a goal of making it to the 2 year mark and it became such a target that when I got there, the game lost a lot of interest for me. I think I stopped about Year 3, Month 2, and that's basically it. Also, having a now endless supply of Iridium, plus a fully stocked Barn and a fully functioning Greenhouse, has sort of taken all the challenge out of the game.

The only thing I didn't do was raise some of those ooze creatures.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 5:53 am
by Humanoid
If I was playing single player, I'd have sold all my animals once I got all the necessary things for the community centre, way too much busywork for my liking. Didn't even consider slime ranching, I'll leave that to whenever I get around to playing actual Slime Rancher.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 8:45 am
by Galad
Furi is the souls-like game that I never knew I wanted to play, until I saw it streamed. It's colorful, has a gorgeous soundtrack, and has shed the RPG wrappers, leaving only one long, awesome boss run. Bosses have multiple health bars, as do you, and each time one health bar is down, the boss slightly changes (upgrades) its fighting abilities. It has that "I failed, but I progressed, this is fun, and I want to try again" quality good souls games have. Heartily recommended. To quote from a steam review - "If you have patience, Furi will make you a better gamer by training you to improve your reaction speed and timing. Furi is easily the most challenging, fair, and rewarding game that I have ever played. "

(that being said, the above raving is based only on the first two bosses that I fought over an hour and a half, so I do hope it doesn't start pulling actual Bullshit on me)

http://store.steampowered.com/app/423230/Furi/

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 4:28 pm
by Steve C
I also purchased Renowned Explorers: International Society when it was on sale a few weeks back. Haven't had the chance to play it properly but I am looking forward to it.
I started playing that on Saturday. I like it. I don't think it has sticking power past one or two short playthroughs. It is fun. On my second game I thought I'd try a full aggressive team. I attempted it but I don't think that is even possible let alone viable.

I also tried Reverse Crawl. It's ok. I'm not really enjoying it though. I think I'll add why to the pet peeve thread.

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 4:40 pm
by Trix2000
Andrew wrote:I will say though, that I had set myself a goal of making it to the 2 year mark and it became such a target that when I got there, the game lost a lot of interest for me. I think I stopped about Year 3, Month 2, and that's basically it. Also, having a now endless supply of Iridium, plus a fully stocked Barn and a fully functioning Greenhouse, has sort of taken all the challenge out of the game.
I think that's kind-of intended, as I believe the game was originally designed to end after year 2. I don't recall if it was changed to allow people to continue anyways or if it always did that, but I think at that point it's just for people who doesn't quite want to put it down yet.

Humanoid wrote:If I was playing single player, I'd have sold all my animals once I got all the necessary things for the community centre, way too much busywork for my liking. Didn't even consider slime ranching, I'll leave that to whenever I get around to playing actual Slime Rancher.
Yeah, I ended up dumping all of mine after a while because of this. If they actually made a comparable profit to crops then I might have been more willing to keep them around, but as it stands the only incentive was to get animal-specific materials (because they really don't sell for much compared to some of the crops you can grow).

Re: This week I have been mostly playing...

Posted: Mon May 22, 2017 5:39 pm
by Wide And Nerdy
Trix2000 wrote:I'm of the opinion that the specific case of Ori is fine, if only because I actually got through it without getting frustrated (even though I died a LOT on some sections). I'm the kind of person who can really sour on a game if it's proving to be too hard, yet I actually really liked Ori. That it's really forgiving of deaths is a big plus (I think it even starts you right off again when you do, almost no wait). It may have also helped that, for a pseudo-platformer, it had a number of unique mechanics that really turn conventional platforming into something else.

There is an element of discovery when it comes to what you can do with your abilities that might be a valuable part of the experience, though I'm not certain I can argue much for that. Player experimentation can be a good thing, but at what point does it cross from 'encourages experimentation' into 'figure it out... somehow'?

Maybe it could have been better explained? I'm not sure how much it would have added on the whole, at least for me. Perhaps in this particular case it worked out, but I could definitely see it being a fine line to cross.

...I guess I can't answer the general question any better, but if it really is a problem Ori managed to overcome it anyways.


Yeah I'm enjoying myself most of the time.

One thing, and I hope this becomes even more of a thing. Is that the more you gain tools, the more you can stay in the air. You can jump, then double jump, then glide, then dash jump, then triple jump, then charge jump. You can chain each of these together to remain airborne. Charge jump gets you going, judicious use of gliding and double/triple jumping helps you stay up till you can find an enemy to dash jump which you can use to regain altitude while resetting your double/triple jump. You also have a ground pound for rapid descent as needed. Skilled aerial traversal.

Just Cause 3 had some of that. You used a parachute, grapple, and tether to maintain altitude. Its blown out of the water by the jetpack wingsuit, but even that required a little skill to fly properly.

I hope skilled sustained aerial traversal shows up in more games.