Retsam wrote:(There's one last optional boss in the endgame... but that one really just felt like a dumb time waster, so I skipped it)
You mean the Adventurer
? There's a few tricks you can use to make it actually fairly doable - Salve-Maker has a combination of items that lets you double your max HP, which can make it so your party cannot die to a single hit (having more than 9999 health). Add to that the Templar's Rampart to block physical hits, and his high physical damage becomes much less of a problem. You might also consider continuously having reraise on the party.
As for damage, the best way I found to break through was to set up a ninja to do two 9999 hits per attack, then stockpile BP for a big alpha-strike to kill the fox and also hit the Adventurer. AOE attacks can also help, though I didn't use them personally.
There's a number of other possibilities for handling it, but that's a good starting point. It's intimidating at first, but actually not that complex or difficult of a fight with the proper party setup.
If nothing else I could probably have used my "win all fights ever" strategy, that I used against one of the boss rushes: you need a Spiritmaster faster than all opponents, and you need a Dark Knight (or some other damage dealer) faster than the Spiritmaster, and some way to give BP to the Spiritmaster. (Performer works, or if the Spiritmaster has enough MP regen, then Spiritmaster's Convert BP works fine, too)
Every other turn, Spiritmaster casts Stillness (prevent all damage for 2 turns), leaving the only character able to do damage is the Dark Knight who goes before the Spiritmaster. The Dark Knight can just spam Minus Strike for 9999 damage all day, to deal the damage.
It's not that I didn't think I could beat the Adventurer
, but the High HP with the chance to come back to life if I screw up the timing, plus the lack of reward for winning, just didn't make it worth my time. (In general the optional bosses really could have used some more reward to them)
Special attacks that boost your entire party's stats? That's cool...
Yeah, I can't say I particularly liked how I felt rushed the moment I used one of them, though at the same time I usually handled it by just saving up everything for one big alpha strike... so the timer was mostly meaningless as everything'd go out at once.
And Bravely Second...
I literally never used it in actual play. It's completely unnecessary unless you want to completely break bosses with silly numbers.
It's easily ignorable, but the farmville-esque village simulator is a weird aspect to the game...
Eh, I usually just closed the system when I stopped playing and left it overnight and such. It helps when you have more villagers, though there's sort-of a limit on that effect.
The sequel tones down its importance quite a bit, since it no longer has powerful equipment - just items and special attack parts.
Yeah, it's a point in its favor that basically all the "bad" parts are easily ignorable, though my criticism draws less from "I was forced to interact with these bad systems" and more from "these could have been so much better". Like Bravely Second is a really cool idea, (e.g. as a safety net against a lucky crit that kills your healer), but tying it to system sleep mode, (or microtransactions) largely kills it.
(Note from future me: It gets worse when the sequel adds a "cookie clicker" clone)
Hey, I actually enjoyed Chompcraft a bit!
It helps that it doubles as a sort of music room too, and the animations are cute. Thankfully, also entirely unnecessary (by the time I could actually trade for money, I didn't need it anymore).
Okay, confession time, I'm still in Chapter 1, and I've unlocked all the Chompcraft upgrades. It helps that I unlocked the mode while I was sitting on an 8 hour plane flight, and a "time-wasting" mode was great, though I know I actually have a weakness for "incremental games" (as the genre is termed). Sadly, I'm a bit of a connoisseur of the genre, and it wasn't even a particularly good example. They actually could have made it interesting if it unlocked something fun (like a costume or something), but just being able to leave the system on to get unlimited money is a bit silly.
Otherwise, I should clarify that Golden Sun is one of my all-time favorite RPGs, I may have mangled something so that it sounded like I was criticizing the game. The plots of Bravely Default and Golden Sun are very similar, but in Golden Sun, it actually works. (By "Golden Sun", I mean the two originals from the GBA; I largely think of them as a single game as they were originally intended to be a single game. The DS sequel was, not quite "awful", but highly disappointing.)