Also, given the nature of the game, I'm gonna say we should keep significant spoilers blacked out for the time being since it might take a long time for some people to finish, and this is NOT a game I think would do well to be spoiled! That said, probably don't need to go too overboard with the tags for more basic things.
Yeah, I do remember that from my first playthrough in 4, as I had to take a couple trips then. It's pretty clear they intended the same thing in the prior games. However, there's always that desire to do so in one run if only to save some time for things like social lin-... uh, I mean confidants. I know it was entirely possible to do so in both 3 and 4 if you knew what you were doing, even on harder difficulties.Ringwraith wrote: SP restoration is definitely harder, but it's always tougher at the start, so dipping out is normal.
You're never intended to do a full dungeon in one go really, but they've tuned the first pretty well that way here.
Especially as with the new alarm thingie you get booted out if you get caught too much, wasting precious time.
I'd thought going in that I might be able to do this here, so long as I was careful about where and how I spent my SP. Unfortunately, as well as I stretched it out I still barely made it past halfway - thank goodness the first miniboss is a cakewalk when you realize he can only ever do damage to one character every other turn, and defending with everyone after he charges means a single Dia covers it. But even with that, I barely scraped by. I knew it would be tough to make it far in one go.
But maybe it's just me (or a consequence of the new dungeon designs being unique/interesting to traverse), but it felt like it was significantly longer than the initial dungeons in 4 (ignoring the first few forays which are basically still tutorial). I spent at least an hour or more pushing forward thinking I was going to make it to the end, and then I hit a safe room only to have Morgana tell me "Hey, I think we're halfway!"
So I guess either I underestimated something or they've really paced things out to make pacing yourself/taking it in chunks more necessary. Could also have to do with the lack of distinct floors to reference progress from. I think I'm okay with that (at least for a first playthrough where I'm NOT specifically trying to max out everything), but it was a bit of a surprise nonetheless.
Also, is it just me or do some of the early shadows hit kind-of hard? I mean, I'm no stranger to the series' difficulty and all, but some of the random enemies were doing almost half health in damage which can lead to some serious attrition. Maybe it's to balance out the benefit of extra ambushes? Doesn't seem like a major problem but, again, surprising.
Yeah, my gut is telling me that Morgana's probably a he (the 'Lady Ann' stuff also suggests this), but there's still no proof either way and I really find it more interesting to think of her as a... her. I'm waiting for that specific moment that dispels my silly delusions, but I have no idea how far in that might be (if ever!).Also they seem to deliberately leave Morgana ambiguous for the most part, seeing as no-one's quite sure, possibly not Morgana either (or doesn't care too much, more hung up about being called a cat), though I'm pretty sure there's male pronouns in there, at least eventually.
Her whole situation seems a lot like Teddie's, though, in the "THERE WILL BE A BIG REVELATION ABOUT THIS CHARACTER LATER" sort of way, but I can't imagine it being the exact same thing... namely, I don't think she is a shadow. It's hard to really believe she's actually what she thinks she is, though, especially with the amnesia aspect showing up again. It is far too early for me to tell, anyways.
I really wish I could skip off work and just binge this game more. :/