Persona 5 - THE WAIT IS FINALLY OVER

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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Mon Apr 24, 2017 2:26 am

Ringwraith wrote:You know square shows you whom is currently available there right now and if it will progress a rank or not, right?

No, I did not know this... unless you're referring to the phone and the messages that come up. Those are useful but they're not completely reliable, since they don't always include everyone available.

By the way, Maniac difficulty is weird, so it cuts your experience and money earned (ugh) but the more important modifier is that all weakpoint damage is tripled.
For everyone.
That actually sounds pretty manageable, assuming you can manage to target weaknesses reliably (oh god Anubis). Most of my random fights involved knocking everything down with them anyways, so the boost in damage combined with the AOA damage would make it even easier to finish within the ambush round.

That said, it would make certain enemies INCREDIBLY nasty. I know there were at least one or two that targeted weaknesses specifically and killed people a couple times even on normal difficulty. Triple damage could potentially make that a party-wiper if you get unlucky.

Did you skip Fortune almost entirely? If so, getting so much completed is doubly impressive, Fortune is like Kawakemi, it's a link that lets you pay money to save time. You can get a 50% stat levelling up boost and you can skip spending time on social links where you're not going to rank up.
Yes - when it was clear it would take a bit to actually get it started, I focused on other links instead. By the time I thought to spare the time, there wouldn't have been enough to finish the link anyways... and 100k yen is a hefty fee to burn without knowing what I'd get, if anything. Sounds like it might have been worth doing anyways.

For the rest, it helps that I've done this a bunch in prior games so it helped with figuring out proper choices... and making sure to bring the corresponding persona along is crucial too. I didn't save scum except if I felt I'd completely ruined a day, which only happened maybe a couple times. As it was, I'm still surprised I had time for as much as I did, and I was convinced I'd never finish Empress... but it gives you one final day out of the blue which I made good use of. :P

Kawakami was seriously the best, though. I made SO much coffee and curry. Now if only I could have gotten her to ditch that ridiculous maid outfit for something more normal...
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Mon Apr 24, 2017 11:49 am

Trix2000 wrote:
Ringwraith wrote:You know square shows you whom is currently available there right now and if it will progress a rank or not, right?

No, I did not know this... unless you're referring to the phone and the messages that come up. Those are useful but they're not completely reliable, since they don't always include everyone available.

Square on the map screen for info on the location is the one.
Sometimes you really have to pay attention to all the different button changes.
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Mon Apr 24, 2017 4:13 pm

Ringwraith wrote:Sometimes you really have to pay attention to all the different button changes.
They should have made it more obvious then, because I usually keep an eye on this stuff and I still ended up missing that option. Usually I'd just pop over to see who was hanging out in their particular spots, based on the general areas marked, but that gets tricky with Shibuya.
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Tue Apr 25, 2017 3:41 am

It's called "city" for some reason? (Not a great descriptor).
I'm actually not sure why that was chosen for the name and only just noticed it's called that.
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Thu Apr 27, 2017 2:33 pm

I've apparently seen the ending.
Awwwwww.

Daaaamn.
I've never been so emotional about receiving a key before.
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Thu Apr 27, 2017 6:51 pm

A key? Am I forgetting details so quickly that I don't recall what you are talking about?

It's not one of the confidant items is it?
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Fri Apr 28, 2017 1:20 am

It is, even pointing out getting it so late is unusual for guests.
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Fri Apr 28, 2017 2:45 am

Ringwraith wrote:It is, even pointing out getting it so late is unusual for guests.

Oh, is that the one Lavenza gives you?

I really do like what they did with her and the Velvet room stuff - not just with regards to the plot, but with how it plays with our expectations from past games. She really works as a combination of the twins as well.

Though... admittedly... when they began talk of fusing, part of me thought they'd combine into Margaret (I always attributed "one who rules over power" as her line). Or worse, Elizabeth.
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Fri Apr 28, 2017 11:47 am

So one of my favourite things about that, speaking of:
So, it makes sense the twins are voiced by the same person, but they're certainly different voices, and even then still have a slightly different feel to the third, and I also know her from another game (where she's one of my favourite characters), also a different voice which clearly has its own personality. She's really good!

Not to mention the actual massive plot developments of it anyway: good grief it's obvious something's wonky when you reflect on it: "Welcome to my Velvet Room", the fact he doesn't actually do any fusing himself...
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Fri Apr 28, 2017 4:40 pm

Ringwraith wrote:So one of my favourite things about that, speaking of:
So, it makes sense the twins are voiced by the same person, but they're certainly different voices, and even then still have a slightly different feel to the third, and I also know her from another game (where she's one of my favourite characters), also a different voice which clearly has its own personality. She's really good!

Not to mention the actual massive plot developments of it anyway: good grief it's obvious something's wonky when you reflect on it: "Welcome to my Velvet Room", the fact he doesn't actually do any fusing himself...
There was definitely something off in retrospect, but it wasn't enough to really trigger any alarm bells for me... though I DID find the structure of his services a bit odd (in part because he wasn't all that involved himself). It wasn't until he started up with the "Nope, you failed, you're done" that I had some real suspicions, since that didn't sound anything like he'd normally say. Initially, though, I thought it might be some kind of test.

Although the situation does make one wonder... what relation do the inhabitants of the Velvet Room have to shadows and personas? The fact that you fuse the girls in the same way you'd fuse personas suggests some connection, but they're clearly not the same. Maybe it's just for narrative simplicity, but I can't help but wonder if there's something more.

I kinda wish they'd still had the old Igor voice to use for true Igor, though (since, if I recall, the old VA died or something). The fact that the voice is different/changes is a good indicator of the distinction, but since new Igor's voice was ALSO new to me it didn't quite sell it as a clue. I wonder if they did manage this for the Japanese version, though.
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Fri Apr 28, 2017 9:36 pm

Yeah, the change is an unrelated one, presuming they couldn't get the original for whatever reason. He got a couple of new voice lines in Arena Ultimax which from another person as well, so I think he's just not available for whatever reason. Which is a shame, as it's not quite the maximum kind creepiness of the original. That's way too enshrined though.
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Thomas

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Thomas » Sun Apr 30, 2017 8:02 pm

I'm on the October dungeon right now, and I'm not completely enjoying it. I haven't read any of kind of spoilers, so I might be completely wrong about this. But it feels like I'm playing as a Ocean's 11 but even though I'm part of the gang I still don't get to see* what they were really doing until the big reveal at the end.

*emphasis on see. I'm pretty sure I'm even picking out the scenes they're going to flashback to. EDIT: Actually since it's a casino the reference to Ocean's 11 might be deliberate, it's even hitting some of the same plot beats right? Also I'm going to feel like a complete dork if I was wrong :p
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Mon May 01, 2017 12:47 am

I do actually just really like the justification for that palace, because statistics-wise, they're not wrong.
Japan's conviction rate is really that high.
Fun place though, a nice bunch of weird variety, funky music too.
They also actually nicely deal with any questions you currently have.
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Mon May 01, 2017 8:11 am

It's also interesting that the challenges are different - it's not as much brute-force dungeoneering. The boss is pretty interesting too, and it's potentially dangerous if you aren't careful.

I'm curious to hear how much of things you managed to predict correctly, because they way things actually work out is... interesting. There's an important choice coming up...
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Mon May 01, 2017 11:49 am

Yeah, side note: I'm impressed even the final fight isn't some sort of massive-slug-fest like many others.
You've got to stay on your toes!
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Mon May 01, 2017 5:18 pm

Heck, Okumura's boss fight seemed like the biggest 'slog', and it fit rather well for the person throwing other people at the party instead of fighting himself, then ultimately turning out to be incredibly weak when all his disposable minions are exhausted.

I do like that they managed to make a few bosses that encourage group spell use, though without necessarily invalidating the single target stuff (deciding whether to AOE the arms and eat the relfection from one, but ensure the others' demise, was an interesting conundrum). I was not disappointed with their encounter designs.
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Thomas

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Thomas » Wed May 17, 2017 9:23 pm

This game never ends! I've finished it, but wow, I was close to not making it. I'd almost given myself up and was dragging myself through on what I thought might be the last dungeon and then there was another dungeon... and another dungeon.

It was a decent game. Definitely the best mechanics of the series (a series with great mechanics from the beginning), the story got me in parts but there were also parts where I felt like I was getting to the conclusion well before the protagonists and it was frustrating getting there. Unfortunately it's just too long, I don't feel as fond of it as I do my Mass Effect's and Uncharted's and To The Moon's and Alpha Protocol's, and it's because in the end everything got diluted by it being a really really long game. I still enjoyed it, I'm just not going to be replaying it any time soon.

Luckily I maxed out all my stats and completed all the Confidants on my first run through, except Sun which I got to level 6. I had plenty of time to max out Sun but I didn't realise that the Sun confidant ends a month earlier than everyone else. I'm quite proud of that because this is the first Persona game I've actually completed and I didn't use a guide. My advice would be just to Unlock the SP items from the doctor as soon as people, max out Kawakemi and unlock all the money and confident boosting fortune tellings from Chiyaya as soon as possible. The SP items allow you to go infinite in the dungeons, Kawakemi gives you more time and Chiyaya allows almost every interaction with confidants to level up their relationships - as long as you have the money which you get from going infinite in dungeons

Party wise, Morgana was the first non-annoying Mascot! I really reacted badly to Ryujii's (Junpei the 3rd's) anger and impetuousness, which I think might speak to unwished for changes in my own personality, but it was also cool that they were really staying faithful to the negative character traits and I like the guy who wants to do what's right but is bulling his way through a confusing world because of his emotion. Makoto was awesome and I like that once she comes into the party, she actually comes up with most of the solutions rather than the protagonist. I was sad when I unlocked her 2nd persona and she lost the bike. She loses some of her coolness as the games gets towards the end, and not all her romance times are great, but I do love her. Futaba was pretty cool, I loved Haru's clothes and her confidant storyline was one of my favourites.

So, all in all, fun game. But I'm going to hold off on buying Horizon: Zero Dawn for a bit, I need to recuperate before committing myself to a game like that again.


As to my predictions: I correctly predicted everything that happened related to Sae's dungeon and Akechi. There was one bit where I thought something was part of their flashback plan but was actually an Akechi thing, otherwise it played out like I thought. On the other hand I had _no idea_ about Igor and I thought that was totally cool - it was the one bit that made me really miss not having completed the other games, because I wish I knew more about the real Igor. I thought the final bosses' line about Igor being right afterall was wonderful
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Trix2000
Location: California

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Trix2000 » Thu May 18, 2017 4:50 am

Thomas wrote:This game never ends! I've finished it, but wow, I was close to not making it. I'd almost given myself up and was dragging myself through on what I thought might be the last dungeon and then there was another dungeon... and another dungeon.
I know I spent the last few months wondering "Is there one more dungeon remaining? Two?" Turned out there were technically three, but by that point I could kind-of tell based on the levels - P4 ended in around the same level range.

Luckily I maxed out all my stats and completed all the Confidants on my first run through, except Sun which I got to level 6. I had plenty of time to max out Sun but I didn't realise that the Sun confidant ends a month earlier than everyone else. I'm quite proud of that because this is the first Persona game I've actually completed and I didn't use a guide. My advice would be just to Unlock the SP items from the doctor as soon as people, max out Kawakemi and unlock all the money and confident boosting fortune tellings from Chiyaya as soon as possible. The SP items allow you to go infinite in the dungeons, Kawakemi gives you more time and Chiyaya allows almost every interaction with confidants to level up their relationships - as long as you have the money which you get from going infinite in dungeons
I'm impressed - I've played the prior games and have a good idea how to prioritize time, yet I still ended up not making it as far as you did. Ran into the same problem with Sun too- except I only got it to Rank 1! Why does pretending to be dead have to make social interaction so difficult!

Missing out on Fortune was perhaps the biggest issue, I think, though I'm still not certain how much progress I could have added with those benefits. I'm a little sad that wasn't more obvious, but then I completed more than enough to satisfy my experience so not really bothered.

Party wise, Morgana was the first non-annoying Mascot!
Weeeeell I agree that Morgana is probably the best one so far, but Teddie didn't bother me (...much) and Koromaru was awesome. Still, Morgana was one of my favorite characters (and was in the party the entire game, to boot) and I thought the dynamic he had with the metaverse/real world was neat in a weird way (who DOESN'T want a smart talking cat for a pet? :P). I really like that they brought him back at the very end, even though I was almost ready to accept he was gone for good. I missed my super-kitty.

I really reacted badly to Ryujii's (Junpei the 3rd's) anger and impetuousness, which I think might speak to unwished for changes in my own personality, but it was also cool that they were really staying faithful to the negative character traits and I like the guy who wants to do what's right but is bulling his way through a confusing world because of his emotion.
I can't be the only one who made a habit of saying "Shut UP Ryuji!"

I made a lot of comparisons between him and Yosuke (no, not Yusuke) in the early game (I think they have the same VA?), but ultimately his personality and habits diverged a lot more than I expected. It IS pretty cool that they didn't phase out his problems in favor of "Hey guys, let's help people/save the world" which is an easy trap to fall into I think. He shows some real character development too in the later half of the game, but it serves to augment the existing character rather than replace it.

Makoto was awesome and I like that once she comes into the party, she actually comes up with most of the solutions rather than the protagonist. I was sad when I unlocked her 2nd persona and she lost the bike. She loses some of her coolness as the games gets towards the end, and not all her romance times are great, but I do love her.
Yeah, the upgrade just feels like a weird transformer knockoff or something. Not terrible, but nowhere on the level of that first reveal in the bank.

I really like how she actually takes the fore and becomes the brains of the operation, though. He fighting style is also a perfect contrast to the type of person you might have thought she was up until that point.

Futaba was pretty cool,

Tuuuuuuuurkey!

I loved Haru's clothes and her confidant storyline was one of my favourites.
Yeah, she really surprised me after what felt like a lukewarm introduction to me. My initial impressions pegged her as just some passive girly-type, which would have been rather disappointing... had not the game done a proper job of developing her background and dealings with her heritage. I also really like how the situation in her confidant turns out way differently than you might think.

So, all in all, fun game. But I'm going to hold off on buying Horizon: Zero Dawn for a bit, I need to recuperate before committing myself to a game like that again.
Hey, at least it's shorter. Only 50+ hours! :D


As to my predictions: I correctly predicted everything that happened related to Sae's dungeon and Akechi. There was one bit where I thought something was part of their flashback plan but was actually an Akechi thing, otherwise it played out like I thought. On the other hand I had _no idea_ about Igor and I thought that was totally cool - it was the one bit that made me really miss not having completed the other games, because I wish I knew more about the real Igor. I thought the final bosses' line about Igor being right afterall was wonderful

Knowing him from the previous games DOES really add to things, in large part because you get the preconceived notion that the Velvet Room and its inhabitants are separate and basically immune to outside interference. They're a reliable standby and source of help.

...Which just makes it all the more crazy when you learn he's NOT so outside the bounds of events as you might think, and you've been played for a fool by the villian. That, and having your party actually in the Velvet Room (something that just didn't happen... excluding Persona Q >.>) turns a lot of assumptions from prior games on their heads.

The only thing that would have been the icing on the cake is if they'd still had the old VA for Igor when the big reveal happens. I'd already noticed the difference in Igor's voice from the start, but I could only assume it's because they couldn't get the old one... and it would have been AWESOME if it had been a deliberate clue to him being fake. As it was, the voice change still happened but the real Igor still didn't sound like he used to... kinda disappointing.
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Ringwraith

Re: Persona 5 - THE WAIT IS FINALLY OVER

Postby Ringwraith » Thu May 18, 2017 6:38 am

I managed to get all the confidants on my first run with nearly a fortnight of waiting around to spare, the game's just more forgiving in that regard compared to previous games, as there's more tools to help make the most of your time, and a more even split between ones available during the day and in the evening, as in previous games there's usually only a handful at night, which stacks your days more.

The original change in VA for Igor is even more of a blindside if you know they changed his voice as his original Japanese voice died quite some time ago, and is a noticeably deeper version, so the similar change in English seems like they're just coping the vibe.

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