John wrote:I never quite figured out the ideal timing for founding new cities. It was never clear to me what effects founding a new city would have on my tax receipts or the happiness of my existing cities.
I never got the hang on the exact formula,but it felt intuitive to me.The closer a city is to the capitol,the less expensive it is,and more happy.But ultimately,its not that important.Because the most important thing is to connect the city to the capitol,either via roads,or better via river/coast.Unless you plop a city at the other side of the world,most of the time the trade itself will offset the taxes.I found that this is my preferred play style.Back in the days of yore,I always went for science first,science second,and everything else third.But these days,I go for money in practically every game.
As for one unit per tile,I dont think it was a good idea.I gave it a go,but civ simply isnt the game for it.Maybe they should try something else.Make it so that all the units outside a city suffer collateral damage in every fight,perhaps.Or limit the amount of attacks from a tile to just 1 per turn.Heck,even keeping the 1 unit/tile limit can work if only they remove the limit for civilian units.And while this current system somewhat removes the doomstacks,it also removes the automation you had back with those.Now you have to carefully plan out every units move if you dont want to waste turns.Still,combat was always the worst aspect of civilization games,so the less of it the better.
But whether you guys like V or not,you should definitely play VI.Its an improvement in every aspect.And it offers cities that sprawl over multiple hexes,which is neat.
Though Ive read it quite a few times.Its not really that convoluted as it first appears.
A combination of the three can be used,but coasts are easiest to defend,and hardest to block.
A significant naval force can do it,but at that point you are pretty much doomed due to an imminent invasion from the sea.
Especially if you focus on nations and civics that boost trade.
The title of that video says it all.
Meaning they lose health whether they fought or not,whether you won or not.
It really is stupid to block your "friends" development by choking him with your cheap units.
So are we doing these now to shame The Rocketeer or just cause its quirky?