So as the endgame approaches, it's time for the FINAL TEAM UPDATE!
Something that I don't think I've mentioned is that Ambrose would take regular damage from Fire-type attacks, except that Thick Fat halves Fire damage, effectively restoring his resistance.
While slow, his attacks certainly have heft. 145 in the relevant attack stat is pretty good by this team's standards.
With the limited move sets in this generation I never have gotten something to replace Defense Curl. I mean, I could feed him a Hyper Beam TM, but we've got Body Slam right now to fill the "Generic damage" category. He could take the Earthquake TM I suppose, and be another option against... Poison? He's not going to use it against a Steel type anytime soon, remember that this is a Gen 1 remake.
Heheheheheheheheh just look at her Defense stat. She's like a brick wall backed up by another brick wall supported by a cinderblock wall and buried under 10 feet of earth. I shouldn't need to but I'm sorely tempted to throw her out against Bruno's Machamp just to see how well she can weather a strong Fighting type attack. 4x effective, sure, but TWO HUNDRED AND FORTY-SIX DEFENSE.
She gets to use Double-Edge for free, which is nice. Iron Tail and Rock Slide are a little less than accurate, but she's made out of bricks and bricks and cinder blocks and so on. Odds are high she can weather anything thrown at her until she can finally connect- Although I'd probably want to switch her out quickly if her accuracy gets lowered when she needs to be using her STAB moves.
In the end, with two team members that know Psychic, I decided that Kazumi didn't really need Extrasensory and that I could keep Fake Out for its niche usefulness and also how it amuses me so much to use. There's an element of risk in using Sunny Day, but she's actually the fastest member of the team, so the one most suited for firing off four free Solar Beams over the next four turns. That's four 180 power attacks with her decent Special Attack stat.
She has decent stats, but I think her somewhat lower total is a product of her not evolving with a fixed level. Technically, as soon as you get a Nuzleaf you could have a Shiftry, so I imagine there's a bit of balancing there whereas you can't get a Walrein or Aggron until they're in the 40s.
I mean, there's also hacks to force an encounter with them that you can use in low-level areas to get a level 2 Walrein but Gamefreak probably didn't build the game's balance curve around you hacking.
Belinda did get a Hyper Beam TM, because let's face it. This is pre Gen IV, where Game Freak wasn't going around to give every Pokemon interesting movesets with cool tutor moves and fully-evolved forms having Level 1 attacks tucked away you can go to a Move Relearner to grab.
How does Belinda use Hyper Beam? I'm going to imagine she points her trunk at them and blasts a beam out like she's a tank made out of angrily rolling into people and causing Earthquakes and shooting them with beams.
In many ways, Belinda is like Faster Noriko. Similar distribution (sans Defense of course) and inclination: Be tough and hit things a bunch.
Ringo, who has been fully evolved the whole time, honestly shows it in his stat totals and some of the moves he learns. In particular, that he learned Take Down and Double Edge naturally. Reminder that Ringo is basically a windchime and weighs three pounds.
He got the Shock Wave TM... basically just because. It was there, he can learn it, it runs off his main attack stat, and it diversifies the typing of his attacks. I could also spend just about half of my total money getting him the Shadow Ball TM from the Game Corner. It'd be another point of diversity, although Ghost type attacks are Physical for reasons unknown to the author.
Rest assured, when he starts using Psychic, he will think plenty hard enough to put a hurt on things.
Tidehollow has the highest Special Defense of the team and pretty high Defense. And if he uses Reflect then his Defense gets pumped to 162, which is pretty high for this team (not counting Noriko, of course). Honestly I could give Tidehollow the Toxic TM, replacing Take Down. He's defensive enough in both areas.
Unfortunately the fact that this is not yet Gen IV and so there is a phsyical and special split. The fact that he cannot have Special Normal and Flying attacks holds him back a bit, even though it's still the best that we can do, at least for Flying moves.
Incidentally, I'd like to share a bit on how I got to this point: The patch of grass south of Pallet Town. You might think that I'd train at Victory Road where things are at a high level, but the problem is that the range of XP rewards is too high. When you encounter a Marowak or something you can get 700, almost 800 XP. But when you meet the far more common Zubats and Geodudes you get close to 200. The floor of the rewards is next to nothing, it'd be more worth it to cherry pick battles and run from every Zubat, but that wastes time running when I could be getting XP and getting closer to being done grinding.
That patch that's below Pallet Town has Tangelas whose levels are in the mid-twenties, which wouldn't seem to be worth fighting- Except that the payouts range from about 450-600. The floor is high enough that everything is worth battling, and all goes down in one hit. That consistency is what I was really looking for, especially since I'm playing on a 360 controller and have bound fast forward to one of the shoulder buttons, so I spent a lot of time holding down R1 while watching Twitch streams and grinding level 24 Tangelas.
I don't necessarily hate grinding. I think it's something of a necessary evil, unless you're willing to structure your game to such an extent that you can scale everything to a level curve, similar to how even if you went to high level areas first in Divinity II, by the end of the game you'd end up at roughly the same level as someone who'd done it all in "order." But when your only real grinding area has half of its enounters handing out 200 XP or being full of such tough enemies that every battle is work and you can only do a small number before healing, it becomes a chore, and that is where grinding gets intolerable.
But hopefully Arceus willing, 60 will get me through to the end.